//=============================================================================
// Colt1911 Fire
//=============================================================================
class Colt1911Fire extends SRCritStrikeFire;

defaultproperties
{
//	 MaxPenetrations=2
//	 PenDamageReduction=0.50

     FireAimedAnim="Iron_Fire"
     RecoilRate=0.070000
     maxVerticalRecoilAngle=1000
     maxHorizontalRecoilAngle=150
     ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
     ShellEjectBoneName="Shell_eject"
     StereoFireSound=Sound'Colt1911_Snd.colt_shoot_stereo'
     DamageType=Class'ServerPerksV4C.DamTypeColt1911'
     DamageMin=155
     DamageMax=155
     Momentum=18000.000000
     bPawnRapidFireAnim=True
     bWaitForRelease=True
     bAttachSmokeEmitter=True
     TransientSoundVolume=1.800000
     FireLoopAnim=
     FireEndAnim=
     TweenTime=0.025000
     FireSound=Sound'Colt1911_Snd.colt_shoot_mono'
     NoAmmoSound=Sound'Colt1911_Snd.colt_empty'
     FireRate=0.24
     AmmoClass=Class'ServerPerksV4C.Colt1911Ammo'
     AmmoPerFire=1
     ShakeRotMag=(X=75.000000,Y=75.000000,Z=290.000000)
     ShakeRotRate=(X=10080.000000,Y=10080.000000,Z=10000.000000)
     ShakeRotTime=3.500000
     ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.500000
     BotRefireRate=0.650000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
     aimerror=30.000000
     Spread=0.010000
     SpreadStyle=SS_Random
}
